PROFESSIONAL EXPERIENCE
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Turtlerock Studios - |
February 2004 - present |
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Left 4 Dead |
Art Director - Concept Art, Models, Textures, Animation, Effects |
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Counter Strike: Source |
Senior Artist - Models, Textures, Animation, Map Construction |
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Counter Strike: Condition
Zero (2004) |
Senior Artist - Models,
Textures, User Interface Art, Animation |
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Independent
Contractor - |
February 2003 - February 2004 |
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Ultima Online X (currently in development) |
Origin Systems - Electronic Arts |
Concept Art, Models, Textures |
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Electronic
Arts Pacific / Westwood Studios Pacific - |
November 1998 - January 2003 |
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Command & Conquer: Generals (2003) |
Lead Artist - R&D, Concept Art, Models, Textures, User Interface Art |
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Emperor: |
Cinematic Support Artist - Models, Textures |
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Command & Conquer Red Alert II: Yuri’s Revenge (2001) |
Art Director/Lead Artist - Concept Art, Models, Textures, Promotional Art, Art Team Management |
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Command & Conquer Red Alert II (2000) |
Support Artist - Concept Art, Models, Textures, User Interface Art |
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Nox Quest (2000) |
Art Director/Lead Artist - Concept Art, Models, Textures, User Interface Art, Promotional Art, Special Effects, Art Team Management |
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Nox (2000) |
Art Director/Lead Artist - Concept Art, Models, Textures, User Interface Art, Promotional Art, Special Effects, Art Team Management |
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Take 2
Interactive Software - |
November 1994 - November 1998 |
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Railroad Tycoon II Playstation (2000) |
Cinematic Support Artist - Models, Textures |
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Jet Fighter: Full Burn (1998) |
Support Artist - Models |
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Black Dahlia (1998) |
Support Artist - Models, Textures |
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Ripper (1996) |
Support Artist - Models, Textures |
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Iron & Blood: Warriors of Ravenloft (1996) |
Art Director/Lead Artist - Concept Art, Models, Textures, User Interface Art, Promotional Art, Special Effects, Art Team Management |
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Freelance
Illustrator - |
November 1994 - November 1998 |
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TSR, Inc. - Polyhedron Newszine (1994-1998) |
Interior Artist - B&W Interior illustrations for various articles and monthly columns |
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TSR, Inc. - Return to the Tomb of Horrors (1998) |
Interior Artist - B&W and color interior illustrations |
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TSR, Inc. - Dragon Magazine (1998) #245 and #246 |
Interior Artist - B&W and color interior illustrations |
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TSR, Inc. - Domains of Dread (1997) |
Interior Artist - B&W Interior illustrations |
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TSR, Inc. - Spells and Magic (1996) |
Interior Artist - B&W Interior illustrations |
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TSR, Inc. - The Rod of Seven Parts (1996) |
Interior Artist - B&W Interior illustrations |
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TSR, Inc. - Dungeon Magazine (1996) Volume IX, No. 10 |
Interior Artist - B&W Interior illustrations |
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TSR, Inc. - Country Sites (1995) |
Interior Artist - B&W Interior illustrations |
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Art Software Expertise – Softimage XSI, 3D Studios Max, Adobe Photoshop, Painter Other Software - Working knowledge of Microsoft FrontPage and Microsoft Word |
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Education - Bachelor’s Degree in Graphic Design, La Roche College, May 1994 |
*Below I have provided a couple definitions to clarify some of the positions I held on the projects listed above.
Art Director/Lead Artist - I played a dual role on these projects. I was responsible for overseeing and creating the look and feel of the game, plus, day to day management of the art team.
Support Artist - I was not a full time member of the art team for these products. I was assigned to them temporarily during slow times or when I was between projects to help meet deadlines.