PROFESSIONAL EXPERIENCE

 

Turtlerock Studios - Mission Viejo, California

February 2004 - present

 

Left 4 Dead

Art Director - Concept Art, Models, Textures, Animation, Effects

Counter Strike: Source

Senior Artist - Models, Textures, Animation, Map Construction

Counter Strike: Condition Zero (2004)

Senior Artist - Models, Textures, User Interface Art, Animation

 

 

Independent Contractor - Irvine, California

February 2003 - February 2004

 

Ultima Online X (currently in development)

Origin Systems - Electronic Arts

Concept Art, Models, Textures

 

 

Electronic Arts Pacific / Westwood Studios Pacific - Irvine, California

November 1998 - January 2003

 

Command & Conquer: Generals (2003)

Lead Artist - R&D, Concept Art, Models, Textures, User Interface Art

Emperor: Battle for Dune (2001)

Cinematic Support Artist - Models, Textures

Command & Conquer Red Alert II: Yuri’s Revenge (2001)

Art Director/Lead Artist - Concept Art, Models, Textures, Promotional Art, Art Team Management

Command & Conquer Red Alert II (2000)

Support Artist - Concept Art, Models, Textures, User Interface Art

Nox Quest (2000)

Art Director/Lead Artist - Concept Art, Models, Textures, User Interface Art, Promotional Art, Special Effects, Art Team Management

Nox (2000)

Art Director/Lead Artist - Concept Art, Models, Textures, User Interface Art, Promotional Art, Special Effects, Art Team Management

 

 

Take 2 Interactive Software - Latrobe, Pennsylvania

November 1994 - November 1998

 

Railroad Tycoon II Playstation (2000)

Cinematic Support Artist - Models, Textures

Jet Fighter: Full Burn (1998)

Support Artist - Models

Black Dahlia (1998)

Support Artist - Models, Textures

Ripper (1996)

Support Artist - Models, Textures

Iron & Blood: Warriors of Ravenloft (1996)

Art Director/Lead Artist - Concept Art, Models, Textures, User Interface Art, Promotional Art, Special Effects, Art Team Management

 

 

Freelance Illustrator - Greensburg, Pennsylvania

November 1994 - November 1998

 

TSR, Inc. - Polyhedron Newszine (1994-1998)

Interior Artist - B&W Interior illustrations for various articles and monthly columns

TSR, Inc. - Return to the Tomb of Horrors (1998)

Interior Artist - B&W and color interior illustrations

TSR, Inc. - Dragon Magazine (1998) #245 and #246

Interior Artist - B&W and color interior illustrations

TSR, Inc. - Domains of Dread (1997)

Interior Artist - B&W Interior illustrations

TSR, Inc. - Spells and Magic (1996)

Interior Artist - B&W Interior illustrations

TSR, Inc. - The Rod of Seven Parts (1996)

Interior Artist - B&W Interior illustrations

TSR, Inc. - Dungeon Magazine (1996) Volume IX, No. 10

Interior Artist - B&W Interior illustrations

TSR, Inc. - Country Sites (1995)

Interior Artist - B&W Interior illustrations

 

Art Software Expertise – Softimage XSI, 3D Studios Max, Adobe Photoshop, Painter    Other Software - Working knowledge of Microsoft FrontPage and Microsoft Word

Education - Bachelor’s Degree in Graphic Design, La Roche College, May 1994

 

 

 

*Below I have provided a couple definitions to clarify some of the positions I held on the projects listed above.

Art Director/Lead Artist - I played a dual role on these projects.  I was responsible for overseeing and creating the look and feel of the game, plus, day to day management of the art team.

Support Artist - I was not a full time member of the art team for these products.  I was assigned to them temporarily during slow times or when I was between projects to help meet deadlines.